Importing and Rendering 3D Models in ArchRender

ArchRender lets you upload your own 3D models and generate photorealistic renders in minutes. This guide covers supported file types, exporting from design software, model orientation, camera controls, Render Mode settings, and best practices for strong results.

Supported 3D File Types

ArchRender supports:

  • OBJ

  • GLB

  • GLTF

  • FBX

These formats work best when geometry is clean, properly scaled, and free of unnecessary detail.

Exporting From Architecture and Design Software

Most architectural and design tools can export to one or more of the supported formats. When exporting your model:

  • Use a dedicated 3D view if available

  • Hide annotations, guides, and construction helpers

  • Remove unnecessary interior or exterior elements

  • Keep materials simple

  • Keep the model close to the origin

You do not need a fully detailed or heavily textured model. Clean geometry with basic materials often produces the most consistent results.

Importing Your Model Into ArchRender

  1. Open ArchRender and switch to Render Mode

  2. Click Upload 3D Model

  3. Select your file from your computer

  4. Wait for the model to process and appear in the viewport

Once uploaded, your model will be visible and ready for orientation, camera setup, and rendering.

Navigating the 3D Viewport

Use the viewport controls to position your view before rendering:

  • Drag to rotate

  • Scroll to zoom

  • Right-click to pan

These controls are for preview and framing. Your render will be generated from the camera view you set.

Axis Orientation After Import

Different 3D design tools use different axis systems. Some are Z-up, while others are Y-up. Because of this, a model may appear rotated or lying on its side after import.

This is normal and easy to fix.

If your model imports incorrectly:

  • Use the axis flip or rotation controls after import

  • Rotate the model until it sits flat on the ground plane

  • Confirm walls are vertical and the roof is oriented correctly

In most cases, you do not need to re-export the model.

Camera Controls and Aspect Ratio

Before rendering, set your camera composition using the camera controls.

Field of View (FOV)

The FOV slider controls how wide or tight the camera view appears.

  • Lower values create a tighter, telephoto look with less distortion

  • Higher values create a wider view, useful for interiors

For most exterior renders, a moderate FOV produces the most natural results.

Aspect Ratio

Choose an aspect ratio based on how the image will be used:

  • 1:1 for square images

  • 4:3 for traditional presentations

  • 16:9 for web, video, and hero sections

  • 3:4 and 9:16 for vertical layouts and social media

Aspect ratio affects composition, so select it before finalizing your camera angle.

Render Mode Settings

The settings panel in Render Mode controls the scene type, context, and style direction for your render.

Exterior vs Interior

Use the Exterior / Interior toggle to choose what you are rendering. This helps ArchRender apply the right assumptions for composition and scene context.

Season

Choose a season such as Summer. This affects the surrounding look and feel, including landscaping cues and overall environment styling.

Time

Choose a time of day such as Noon. This influences the lighting direction and intensity used for the render.

Environment

Choose an environment such as Suburban. This controls the broader setting around the building, like what kind of neighborhood context or surroundings are suggested.

Mood Board

Use Exterior Mood Board (or Interior mood board when in Interior mode) to select a mood board image. Mood boards help guide materials, colors, and overall style direction.

Tip: A mood board should be a collage of materials and inspiration, not a single photo of another house.

Material Details (Optional)

Use Material Details to describe key finishes you want included. This is especially useful when you have specific materials that must be respected.

Example:
White painted brick, slate shingle roof, copper guttering, dark bronze windows

Keep this focused on materials and finishes, but at the end you can add additional instructions, like adding people, for example.

Ultra Mode (2 credits)

Enable Ultra when you want higher realism and better results on textured models. Ultra uses more processing and costs 2 credits per render.

Generating a Render

Once your model is oriented and your camera is framed:

  1. Set Exterior or Interior

  2. Choose your Season, Time, and Environment

  3. Optionally select a Mood Board

  4. Optionally enter Material Details

  5. Turn on Ultra if desired

  6. Click Generate

Refining and Iterating

If the first render is not quite right:

  • Adjust materials in Material Details

  • Try a different mood board

  • Change Season, Time, or Environment

  • Switch back to the 3D viewer and reframe the camera using FOV or change the angle

  • Switch to Edit Mode to make changes without losing your entire render

Small changes often lead to major improvements.